Meeting Engineering

Cognitive Analysis of Complex Problem Solving


Experiments

Experimental settings

Gamified Self-Facilitation for Effective CPS

This research aims to develop context-versatile, lightweight, cognition-oriented facilitation guidelines for daily complex problem-solving meetings.  After the Covid-19 pandemic, we realized the effectiveness of problem-solving in different collaboration formats needs to be considered. Hence in this research, we investigate not only face-to-face but also online collaboration. The outcome of this research shall develop an in-depth understanding of differences in cognitive patterns on various collaboration platforms and eliminate the ineffectiveness of problem-solving meetings.  Based on the insights obtained in the experiments,  we proposed a set of cognition-oriented guidelines, and we further converted the guidelines into a board game in the current phase. The latest experiment results show that following the guidelines can enhance the performance of balancing all elements in a problem scenario, especially for the discussions carried out online. At the same time, the gamified self-facilitation works well on improving solving a single pre-determined goal in face-to-face collaboration.

本研究では問題解決のための会議におけるファシリテーションガイドラインの開発を行っている。前項の実験で得られた2人組チームの問題解決過程の発話データを認知プロセスの観点から分析することで、効率的な議論を促すファシリテーションガイドラインを整理し、会議参加者がゲーム感覚で使えるセルフファシリテーションカードを作成した。最新の実験結果では、特に、対面の会議において提案ファシリテーションカードが問題解決に有効であることが示された。

Facilitation cards